INITIATIVE ORDER - RESET REACTION AT START OF TURN
ROUND
ALATAR
TEMP HP
SPEED
REACTION
READY
30
DEL
TEMP HP
SPEED
REACTION
READY
35
ISAAC
TEMP HP
SPEED
REACTION
READY
30
KVOTHE
TEMP HP
SPEED
REACTION
READY
30
MALAGGAR
TEMP HP
SPEED
REACTION
READY
30
WILLIAM
TEMP HP
SPEED
REACTION
READY
30
Quest Journal
Add
Alatar has a cult cloak with Count Strahd's symbol/brooch
Ireena's brother, Ismark, is known as "Ismark, The Lesser"
"The Curse of Strahd" is tied to the Mists of Ravenloft
The Mists prevent anyone from leaving Barovia, even after death
Most of the people in the valley have lost the will to live
The Abbot has created a Flesh Golem he hopes to present to Strahd
Ireena and Sergei have been reunited in the celestial plane
Werewolves and Vistani are immune to the mists and can leave Barovia
The Vistani are connected to Strahd and regard him as King of Barovia
Ezmerelda d'Avenir is van Richten's apprentice, she is Vistani
Kasimir must be escorted to the Amber Temple to recover the gift of "Zhudun"
Kasimir will resurrect his sister, Patrina, who was once a bride of Strahd
Once we leave the Amber Temple we must begin the journey to Ravenloft
The Mad Mage is Mordenkainen, he has cast a Mind Blank spell on himself for protection
Mordenkainen has cast his tower near Ravenloft
Van Richten is staying with Mordenkainen at his tower
A Greater Restoration spell or equal will be needed to help Mordenkainen
The party has escaped Ravenloft with the Sunsword and defeated Rahadin
Escher the vampire has been destroyed and Alater has found revenge
Ismark has been recovered from Vallaki and is now with the party
The town of Vallaki and the Village of Barovia have been all but wiped out
Many notable residents of Vallaki have been killed in an attack by werebeasts
The Martikovs have fled Vallaki and are in hiding
The Curse of Strahd
Eerie mists surround Barovia and bind its inhabitants there. Count Strahd von Zarovich, watches over his land from Castle Ravenloft and his countless minions, pets and familiars. You've been led to Barovia in search of answers, but the Count is playing his own game and seems keen on keeping you there forever. Strahd is ancient. He is the land, and you are his to command.
Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls fo Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind's howling increases as he turns his gaze down toward the village of Barovia.
Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd's face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came - all according to his plan.
A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.
Card Reading
EVOKER
This card tells of history. Knowledge of the ancient will help you better understand your enemy. Search the crypt of a wizard ordinaire. His staff is the key.
MERCENARY
This card tells of a powerful force for good and protection, a holy symbol of great hope. The thing you seek lies with the dead, under mountains of gold coins.
DICTATOR (COMPLETE)
This card tells of power and strength. It tells of a weapon of vengeance: a sword of sunlight. I see a throne fit for a king.
EXECUTIONER (COMPLETE)
This card sheds light on one who will help you greatly in the battle against the darkness. Seek out the brother of the Devil's bride. They call him "The Lesser", but he has a powerful soul.
INNOCENT
Your enemy is a creature of darkness, whose powers are beyond mortality. This card will lead you to him! He dwells with the one whose blood sealed his doom, a brother of light snuffed out too soon.
The Plan
-Rudolph van Richten and Kasimir will assist the group in the battle against Count Strahd
-Kasimir must be escorted to the Amber Temple when the party feels prepared to confront the Devil
-Within the Amber Temple, Kasimir will retrieve an ancient power and use it to resurrect his sister who was once a bride of Strahd
-In return for our help, Kasimir will escort the party to Castle Ravenloft and help them retrieve the Sunblade and the Amulet of Ravenkind
-With these weapons the party will be ready to defeat Count Strahd
Open Quests
-Recover the relics described in the Vistani card reading
RECOVERED 1/3
2 @ Castle Ravenloft
-Defeat Count Strahd and release his hold on Barovia
-Determine the fate of Mad Mary's daughter, Gertruda
-Find one of Von Weerg's "masterpieces"
-Escort Kasimir to the Amber Temple to help him resurrect his sister
-Return the children kidnapped by werewolves to their true homes (they are in Krezk for now)
Completed Quests
-Investigate the Durst family home
-Help Ireena and Ismark lay their father's remains in the family mausoleum
-Defend the church and protect Ireena from Strahd's attack
-Confront Doru for information on Strahd
-Escort Ireena out of Barovia
-Kill Doru
-Search for information in Vallaki
-Recover the lost bones of Saint Andral and return them to the church in Vallaki
-Visit the Wizard of Wine vineyard and learn what has delayed shipments for Urwin Martikov
-Stops the Druids of Yester Hill from poisoning the remaining stock at the winery
-Deliver a shipment of wine to the Burgomaster of Krezk to be granted entry to the city
-Deliver a shipment of wine to Vallaki for Urwin Martikov
-Help Ireena escape Barovia and find Sergei
-Rescue the Vistani girl kidnapped by Bluto and return her to her family
-Discover the identity of Van Richten
-Discover the location of the Amber Temple
-Retrieve a wedding dress for Vasilka
-Search for information related to the murder of Alatar's sister
-Deliver Bluto to the Burgomaster of Vallaki to stand guilty of murder
-Defeat the three witches living inside the Old Bonegrinder Windmill
-Deliver the wedding dress to the Abbot in Krezk
-Defeat the werewolves that William and Isaac are hunting
-Rescue the children kidnapped by the werewolf pack and cure any of lycanthropy
-Locate Mad Mage and discover his true identity
-Defeat Rahadin
-Defeat Escher the vampire and help Alatar get his revenge
-Recover Ismark from Vallaki
-Stop the Druids in Yester Hill from resurrecting "Wintersplinter"
-Remove the Abbey Quartermaster and help restore order to Krezk
-Hunt down and kill Baba Lysaga
-Recover the magic gemstones stolen from the Wizard of Wines
RECOVERED 3/3
-Hunt down and kill the last three werewolves who escaped